Showing posts with label Comics. Show all posts
Showing posts with label Comics. Show all posts

Monday, May 18, 2026

Math Comics

 


Math is often viewed by students as a series of rigid rules and abstract symbols, which can lead to significant anxiety and disengagement. However, math comics offer a unique bridge between high-level conceptual thinking and accessible, visual storytelling. By integrating comics into your curriculum, you can lower the affective filter in your classroom and help students "see" math in a new light.

Comics are a powerful pedagogical tool because they utilize dual coding—the process of combining verbal and visual information to enhance memory and comprehension. While a standard word problem might feel overwhelming, a comic strip breaks the narrative into digestible panels. This structure allows students to focus on the logic of the situation without being bogged down by dense blocks of text.


1. The "Identify the Error" Challenge

One of the most effective ways to use comics is to present a strip where a character makes a common mathematical mistake (e.g., a "distributive property" error or a "dividing by zero" mishap).

  • The Task: Have students identify the panel where the logic fails.

  • The Goal: This encourages critical thinking and allows students to practice error analysis in a low-stakes, humorous environment.

2. Student-Created "Word Problem" Comics

Instead of simply solving word problems, have students author them through comics.

  • The Task: Students select a concept, such as solving linear inequalities, and create a three-to-five panel story where the protagonist must use that math skill to resolve a conflict.

  • The Goal: This moves students from passive consumers to active creators, requiring a deep understanding of how the math applies to real-world (or fantastical) scenarios.

3. Math Journaling with Visual Prompts

Comics can serve as excellent prompts for math journaling. Use a comic that illustrates a mathematical paradox or a tricky concept and ask students to write a "letter of advice" to the character in the comic.

  • The Task: "Dear protagonist, you actually have enough money for that pizza because..."

  • The Goal: This integrates literacy and writing into the math block, helping students articulate their reasoning more clearly.

To use math comics effectively, consistency is key. They shouldn't just be "Friday fun" activities; they should be woven into the instructional fabric.  Consider using enlarged comic panels as anchor charts for tricky vocabulary or concepts like the Order of Operations.  For English Language Learners (ELLs) or students with reading difficulties, comics provide essential visual context that traditional textbooks lack. Or consider using a comic-based question on a formal assessment. It tests the same skills but reduces the "test dread" associated with standard formats.

By bringing comics into the classroom, you aren't "dumbing down" the math; you are providing a more inclusive, engaging, and memorable pathway to mastery. When students can laugh at a math joke or see themselves in a character's struggle, they are much more likely to stay curious and persistent.  Let make know what you think, I'd love to hear.

Friday, May 13, 2016

Using Comics In Math Class

Bunny, Hare, Rabbit, Gray, Grey, Cartoon  I have quite a few students who love reading comics.  I know I have several students who would rather draw than do the work and so I've found a couple ways to use comic strips in the class in  way that should engage the artists and have them do the work.

Resourceaholic has a great way to use comics in class.  The author got the idea from another blog and I'm highlighting it here.  The first way is to create a comic strip showing the process used to answer a question such as finding the solution to a system of equations by graphing.  So a student chooses one of three problems to do and then creates the comic strip explaining how they solved it.  The assignment can be used either in class or as a homework assignment.

Flummery has information on comic strips, drawing them and using them in various content areas including several templates.  The suggested math activity has students selecting a math element as the main character and creating a 3 frame strip. As I read the activity, I pictured having a plus sign as the main character who talks about combining numbers to make a bigger number.  So many possibilities.  It also contains an evaluation rubric and a worksheet to compare drawing styles between comics. 

Although the next two are actual studies they each have activities in them that would be easily applied to the classroom.  The first one from Australia suggests having students select two algebraic expressions and create comic strips for them.  The study has examples so you get an idea of what should be done.

I'm not sure if this is a study but it explains the process one person went through to create an actual math comic book.  I like that it shows how this author used a super hero with two students to create the lesson while having the elements of a comic book. 

Now comes the part about creating the comics.  Do you have students use an app or program to create the final product or do you have students create on paper.  I think  it depends on the student.  For those of us who do not really draw, the app or program allows us to create without getting lost in the act of drawing.  For students who enjoy drawing and are always doodling, even during the lecture, it may be best to let them physically create the comic.   There is always the possibility of letting students draw the frame, snap a picture of it and then insert it into the app. 

I've made a few comic strips and I plan to make more over the summer so I can put them up on google drive.  I want to have several examples ready for students so they know what I want.  Does anyone have suggestions they can contribute to this?  Please let me know your experiences.